According to a study by Bitkom, this year's smartphone has become Germany's most popular gaming device. In second place are the leading game consoles, then notebooks and tablets, and then the desktop PC.
Among the gamers, the smartphone has become the most popular device for games with a share of 85 percent, after it last year with 79 percent was still behind the game consoles, which had a share of 85 percent in 2018 and this year come to 77 percent , According to Bitkom study follows closely behind in third place, the notebook with 74 percent, before reaching a significant distance Tablets accounted for 60 percent. However, this is a significant improvement of 7 percentage points compared to the previous year. The supposed king of gaming, the desktop PC, follows only with 48 percent, but holds stable (2018: 47 percent).
All ages play
Playing on digital devices has arrived at all ages, explains the Bitkom, although young people continue to make the largest share. 71 percent of 16- to 29-year-olds, 65 percent of 30- to 49-year-olds and 25 percent of 50- to 64-year-olds gamble on the various platforms. Silver Gamer calls the Bitkom players over the age of 65, who are represented with a share of 13 percent. Playing is still slightly more popular among men (45 percent) than women (41 percent). The fact that gaming has arrived in the broad mass shows the statement of every fourth German (25 percent) that video and computer games are cultural assets such as books, films or music. One in three respondents told Bitkom that he could no longer imagine a life without video games.
Buy in digital stores most popular
For what is spent while playing money, the insight into the buying behavior of the players. Among the gamers, 64 percent have spent money on the hobby within the last twelve months. The digital acquisition of games on platforms such as the Apple App Store, Google Play Store, Microsoft Store, Steam, Origin or Uplay with 28 percent on the largest share. Just behind it follow with 26 percent but already the expenditure for in-game purchases and with 25 percent the subscription fees of on-line plays. On only 16 percent comes the purchase of games in the stationary trade. For a game flat rate like the Xbox Game Pass, PlayStation Now or Origin Access 14 percent of the players spent money. However, 30 percent of the players said they had spent no money on games last year. That may be due to the numerous free-to-play titles, which are financed by in-game purchases and advertising.
Methodological note: The basis for this information is a survey carried out by Bitkom Research on behalf of the digital association Bitkom. 1,224 Germans aged 16 years and over were interviewed by telephone, among them 528 gamers. The survey is representative.